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These are the stories that have been posted to the entrepreneurship category.

Venture capitalists are entertaining, but please don’t take them too seriously


Published to Muck and Brass – Chas Emerick by Chas Emerick March 05, 2009 23:23

News Item added by Chas Emerick

I often enjoy the Entrepreneurial Thought Leaders podcasts, which deliver talks from the Stanford Technology Ventures Program.  In particular, it is often useful to glean an idea or moral from the war stories told by some of the weathered entrepreneurs that the STVP invites to talk about their past or current companies.

Every now and then, though, a podcast lands in my iPod that involves a roundtable of venture capitalists.  VCs are often very dynamic, engaging people that are entertaining to listen to, but just as often, they say the most amazingly absurd things.  A recent roundtable podcast (entitled What is the Next Big Thing) really pegged the absurdity meter, though.

Addressing a gathering of Stanford students, alumni, and associates, three venture capitalists, Tony Perkins, Tim Draper, and Michael Moediscussed the recent economic conditions, with the bottom-line message that it is in “times like these”, when markets and economies look their bleakest, that the most successful and impactful businesses are often forged.  That’s an oldie but goodie — so far, so good.

Things go off the rails around the 13:20 mark, though.  One of the three speakers — I believe it was Tony Perkins, but these things are hard to be sure of in an ensemble podcast — relayed how Marc Andreessen (former founder of Netscape and now also a part-time investor) was talking with Charlie Rose about how the New York Times should just kill their paper version.  That’s no huge new idea, but that got Tony off on a slight tangent that led him straight into the weeds (bold emphasis mine):

A lot of the whole [dot-com] bubble period was based upon a vision of the Internet steamrolling the way people do business and creating what was then called the “New Economy”.  My theory right now is that all of those things we talked about that were going to happen, like the end of television, the end of newspapers, all that stuff that we poured a bunch of money in because we thought it was going to happen ten years ago is actually happening now.

So a lot of the destruction in the market, a lot of the jobs that are being destroyed, are jobs that are being steamrolled — a lot by the Internet — but increasingly by the “green tech” movement because entrepreneurs are looking at how we do everything, and they’re saying “how can I do that same thing in a way that is better for the environment?”.  That’s bringing the Silicon Valley mentality into the whole green space, which is super-exciting.

The reason I share your optimism is because we are the future.  Silicon Valley is the future; a lot of the jobs we’re seeing being destroyed are never going to come back, but it is our world that is causing the destruction, and therefore is going to be the one that creates the jobs.

Hey, I’m essentially a nobody, so maybe Tony’s really got the inside track, and I’m not seeing the forest for the trees.  But wow, the U.S. economy lost 598,000 jobs in January, including:

  • 22,000 cut from Caterpillar
  • 4,500 from Kodak
  • 19,800 cut from Pfizer
  • 5,000 cut from Microsoft (the first mass layoff in that company’s history)
  • 2,400 cut from EMC
  • 13,500 cut from Alcoa

Etc., etc.  Sorry Tony, these job losses aren’t due to Silicon Valley and VC-backed internet and green-tech companies owning the world and replacing Caterpillar’s earth movers and minimizing the need for Alcoa’s aluminum.  There are a lot of theories about why the economy is what it is of late (lending practices, creative derivative strategies, poor Federal Reserve policy, etc.), but honestly it never occurred to me that I’d come across anyone with the chutzpah to say that recent shrinkage (and reversal) of economic growth and the attendant job losses are due to internet and green-tech companies “steamrolling” the Old Economy1.

Even more crazy to me is the notion that Silicon Valley is going to be singularly responsible for reinvigorating the economy.  It certainly has a role to play, and has had tremendous impact in the past, but from where I sit, Silicon Valley has been far too busy over the past couple of years building Web 2.0 trinkets to be ready with any kind of game-saver anytime in the near future.  Thinking (and saying) otherwise is good marketing within that particular echo-chamber, but it likely sounds like simple self-aggrandizement anywhere else.  (Hopefully there’s a stealth-mode clean energy startup that will prove me wrong on this point.)

I don’t mean to pick on Tony here.  Lots of other VCs have said similar things — it’s just that in this case, the usual VC rhetoric happens to bump up pretty hard into real-world facts and real-world struggle.  Big-picture notions about how entrepreneurship and innovation are the keys to building a stronger economy and a better world are good, but watch out for the odd notions that are borne out of the VC bubble (which seems to have its effect upon almost everyone that steps inside for a time).

My general point is simply that VCs say the darnedest things, and especially as it’s become clear that venture capital isn’t at all required (or even desirable) in many situations, one needs to be careful about how much of the VC worldview one takes to heart.

Footnotes:

1Wow, typing “Old Economy” right there reminded me of back-in-the-day when Wired was raving on and on about the new economy and introduced The Wired Index consisting of 40 New Economy companies.  That’s classic entertainment.

Reducing purchase anxiety is a feature


Published to Muck and Brass – Chas Emerick by Chas Emerick October 23, 2009 17:05

News Item added by Chas Emerick

Talk to anyone outside of the software world, and you'll quickly realize that one of the most gut-wrenching, anxiety-inducing acts is buying software. Even if one has evaluated the product in question top to bottom, past experience of bugs, botched updates, missing features, and outright failures and crashes has tempered any enthusiasm or confidence that might be felt when the time comes to pull out the credit card or write the purchase order.

Of course, the blame for this lies squarely with the software industry itself – the failures in software quality are well known, both discrete instances as well as in aggregate. Those of us whose business and livelihood are tied to the sale of software (whether sent out the door or delivered as a service) must do whatever we can to reverse this zeitgeist.

Given that, we've decided to adopt a very simple, no-nonsense "Satisfaction Guaranteed" policy for PDFTextStream. Hopefully this will help take the anxiety out of someone's day, somewhere.

This isn't a new idea, of course. Lots of software companies have had guarantees of some sort or another for ages, but I think my first encounter with the concept as a business owner was Joel Spolsky's post from a couple of years ago:

I think that our customers are nice because they’re not worried. They’re not worried because we have a ridiculously liberal return policy: “We don’t want your money if you’re not amazingly happy.”

Joel raised the issue again on a recent StackOverflow podcast, which prompted me to think about our own approach...

What do we do about unhappy customers?

To be honest, our customers are pretty happy. Of course, we occasionally receive a bug report, but we generally knock out patches within a couple of days, and sometimes faster. In the 5 years we've been selling PDFTextStream, we've never had a single request for a refund. Part of that is offering up a very liberal evaluation version, but I'd like to think it's because what we sell does the job it's meant to do very well.

Given that, I've never thought to make a big stink about a refund policy – it just never came up. But hearing Joel and Jeff talk about the ire that they felt towards various companies that refused to issue refunds when they weren't happy with something motivated me to make our de facto policy explicit. Thus, the new "Satisfaction Guaranteed" statement.

Part II: the Open Source Influence

An elephant in the room is the influence of open source software on customers' attitudes towards buying software, and the assessment of risk that goes along with it. As more and more users of technology (just to spread the net as widely as possible) are exposed and become accustomed to the value associated with open source software (which, in simple terms, is generally high because of its zero or near-zero price), it increases pressure on commercial vendors (like us) to up our game along the same vector.

But, the impact of open source software on pricing is a pretty stale story. The real impact is derivative, in that a zero or near-zero price means that the apparent risk associated with using open source software is zero or near-zero. The promise of proprietary, commercial software is that, if it does what the vendor claims (whatever that is), then that software will deliver benefits far in excess of its cost and far in excess of the aggregate benefit provided by the open source alternatives, even given the price differential.

The problem is that a lot of people only turn towards commercial options as a last resort because of the aforementioned historical failures of the software industry vis á vis quality: the apparent risk of commercial options is higher than that associated with open source options, simply because the latter's super-low price is a psychological antidote to any anxiety about quality issues. So, there's flight towards low-priced options, rather than a thorough search for optimal solutions. Injecting an explicit guarantee of performance and reliability (like our new "Satisfaction Guarantee") might be enough to tip the relative apparent risk in favor of the commercial option – or, at the very least, minimize the imbalance so that it's more likely that price won't dominate other factors (which are potentially more relevant to overall benefits).

Of course, this can only work if one's product is actually better than the open source alternatives, and by a good stretch to boot so as to compensate for the price differential. In any case, it's a win-win for the formerly-anxious software user and buyer: they should feel like they have more choice overall, and therefore have a better chance of discovering and adopting the best solution for any given problem, regardless of software licenses and distribution models.

Strictly Professional Podcast


Published to LouFranco.com by Lou Franco November 11, 2009 12:00
I took part in a Western MA Developers podcast last week. It was a lot of fun and definitely captures the spirit of how our conversations usually go. We cover a broad range of topics including the bug tracker market, refunds in software, whether to be Rich or King in a venture, and a philosophical discussion of Rich Hickey's Time is the new Memory concept.

FounderCast


Published to LouFranco.com by Lou Franco October 24, 2009 14:30
A couple of friends and members of the Western MA Developers Group have started a PodCast called FounderCast that's worth a listen if you are interested in software entrepreneurship.

The format is a roundtable of technology three company founders (
@dougmartin, @cemerick, and @paulhake). In the first three episodes they have discussed the tools they use (development and sales), how they got their first customer, customer service and other topics. The pilot is unedited and rough, so don't judge it on that one -- by the third episode it got signicantly better. You can also follow @foundercast on twitter.

More interesting iPhone pricing articles


Published to LouFranco.com by Lou Franco December 03, 2008 21:30
From Chris Anderson's The Long Tail blog, I got this link to some interesting iPhone pricing and sales data.

Having more than doubled over the last two months, Gaming remains the largest category accounting for a quarter of all apps. The fastest growing categories were Education and Lifestyle. Medical is the newest app category and as of the end of November there were over 80 medical apps, the 10 most popular of which were free. Among Game apps, Racing, Music, and Sports were the fastest growing Game sub categories.

And, here's another iPhone app pricing article I got from John Gruber's DaringFireball. In the article, Peter Cooper uses popularity as a stand-in for units sold and and tries to figure out which apps have the most revenue. Put this one in your RSS feed if you are interested in hearing more as this installment covers mostly the Games category.

Seth Godin's iPhone App Ideas


Published to LouFranco.com by Lou Franco November 30, 2008 12:30
Today, Seth Godin is giving away iPhone App ideas, the first one helps you avoid traffic:

Have the iPhone use the gps data... upload where I was a minute ago and where I am now. Figure out my speed and route. Use the data to tell other RadaR users which route is best. It's worth $20 a month if you live in a place with traffic jams. It's a natural monopoly--once someone figures it out, why wouldn't everyone want to use the market leader?

The Google Maps app on the iPhone has traffic data already--what's missing is that I don't think it takes that into account when selecting a route, or updates it if conditions change. If the traffic data is available with an API (like most google data), then this might be easier than even Seth thinks (no server side) -- of course, no lock-in either.

The second idea needs some kind of server-side dialier because Apple doesn't let apps run in the background:

Here's an easier one that you could probably sell as well. I type in a phone number and enter a time. Record a message and press go. I can cue up a bunch of messages that are based on time. I can have groups get the message I record, at the time I want them to get it.

Interesting iPhone App Pricing Articles


Published to LouFranco.com by Lou Franco November 29, 2008 18:30
When I was trying to figure out a price for Habits, I found a few articles that were interesting. This one from Andy Finnell made the rounds on Reddit and advocates for busting through the $0.99 mentality and pricing applications in the $9.99 range.

The fix for pricing too low is really simple: raise your prices. Most $0.99 apps should become $9.99, $4.99 apps should become $14.99, and so on. With a $9.99 app, you’d make $7 per copy and at 16 copies per day, you’d make about $40,000/year. That’s not a great income, but that could potentially support one iPhone product being developed in some Iowan’s wheat field.

This other article from Andy is also good.

John Gruber made an interesting point when he linked to Andy (software with higher prices needs demos and refunds)

Tap, Tap, Tap has had a couple of AppStore hits, so what
they have to say is also very interesting.

iPhone apps are typically much smaller and more focused than desktop apps and as such, should be priced accordingly. In addition, you need to take into account the much larger market that you’re dealing with here… Apple is selling well over 10,000 iPhones per day and these are all potential new customers, plus all the existing iPhone owners and iPod touch sales.